﻿using Microsoft.Xna.Framework;

namespace RuminateFramework.Engine3D {

    public class Camera {

        public Matrix View { get; private set; }
        public Matrix Projection { get; private set; }

        public Camera(float fov, float aspectRatio) {

            View = Matrix.CreateLookAt(new Vector3(0, -5, 2), new Vector3(0, 0, 2), Vector3.UnitZ);
            Projection = Matrix.CreatePerspectiveFieldOfView(fov, aspectRatio, 1, 20);
        }
    }
}
